Class ItemData
UnityEngine.ScriptableObject containing data for a base IItem. Can be inherited by other UnityEngine.ScriptableObjects to extend to more specific items.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: InventorySystem.Items
Assembly: InventorySystem.dll
Syntax
[Serializable]
[CreateAssetMenu(fileName = "Item", menuName = "InventorySystem/Items/Item")]
public class ItemData : ScriptableObject
Fields
| Edit this page View SourceIcon
Declaration
public Sprite Icon
Field Value
Type | Description |
---|---|
Sprite |
ItemDescription
Declaration
public string ItemDescription
Field Value
Type | Description |
---|---|
string |
ItemName
Declaration
public string ItemName
Field Value
Type | Description |
---|---|
string |
MaxStackAmount
Declaration
public int MaxStackAmount
Field Value
Type | Description |
---|---|
int |
Prefab
Declaration
public GameObject Prefab
Field Value
Type | Description |
---|---|
GameObject |
Uid
Declaration
public int Uid
Field Value
Type | Description |
---|---|
int |